GM_SetLayerUserText |
Sets a text string to associate with the layer. This value can be retrieved by calling GM_GetLayerInfo. This text string will persist through a save to a workspace with GM_SaveWorkspace so if you reload that workspace the same text string will be available. This is useful if you want to tie some text to the layer that persists through a save.
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_SetLayerUserText ( GM_LayerHandle_t32 aLayer, // layer to set user text for const char* aUserText // user text to associate with layer )
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