GM_GetAvailableSymbolNames |
Returns the list of available symbol names. This will be an array of const char* values. The number of entries in the returned list will be returned in the aNumSymbols parameter. The symbol name list is also NULL-terminated if you don't want to keep track of the size of the list separately.
char** __stdcall GM_GetAvailableSymbolNames ( uint32* aNumSymbols // OUT: Number of symbols in returned list );
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