GM_DrawLayer |
Draws one or more layers to the provided device context at the given location. If aWorldBounds is not NULL, at least the specified area will be drawn. The aspect ratio of the screen pixels will be maintained, so slightly more of the world bounds than specified may be drawn. If aWorldBounds is NULL, the entire specified layer or all of the loaded layers will be rendered.
GM_Error_t32 GM_DrawLayer ( HDC aDC, // Device context to draw to GM_LayerHandle_t32 aLayer, // Layer to draw or NULL for all const GM_Rectangle_t* aWorldBounds, // World bounds to draw or NULL for all sint32 aLeftPixel, // Left pixel coordinate to draw to sint32 aTopPixel, // Top pixel coordinate to draw to sint32 aPixelWidth, // Width in pixels to draw sint32 aPixelHeight // Height in pixels to draw );