GM_FindNearestAddress |
Searches the provided list of layers for any visible vector line feature within the provided search distance (aMaxDistMeters) which has addressing information in a supported format (i.e. Tiger/Line data).
GM_Error_t32 __stdcall GM_FindNearestAddress ( const GM_Point_t* aSearchPt, // IN: Search location in current view projection (as returned by GM_SetProjection) GM_LayerHandle_t32* aLayerList, // IN: List of layers to search or NULL for all vector layers uint32 aLayerCount, // IN: Number of layers in list (0 for all) char* aAddressStr, // I/O: Buffer to hold string for nearest address uint32 aMaxAddressLen, // IN: Maximum length of string to store in output double aMaxDistMeters, // IN: Maximum distance in meters to search around search point void* aReserved // IN: Reserved for later use, must be NULL (0) );