GM_CombineTerrainLayers |
Combines two loaded terrain layers using some operation (i.e. addition, subtraction, etc.) and creates a new terrain layer from the combined return. The returned new layer must be closed with GM_CloseLayer when you are done working with it.
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_CombineTerrainLayers ( const GM_GridCombineSetup_t* aSetup, // IN: Setup for operation GM_LayerHandle_t32* aCombinedLayer, // OUT: Layer handle for newly created combined layer void* aReserved // IN: Reserved for future use, must be NULL )
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