GM_3DSetView |
Sets what to display in the currently open 3D view window. The 3D view window will be opened if necessary. GM_3DSetView must be called from the GUI thread
GM_Error_t32 __stdcall GM_3DSetView ( GM_LayerHandle_t32* aLayerList, // IN: List of layers to drape on top of terrain or NULL for all uint32 aLayerCount, // IN: Number of layers in list (0 for all) GM_DrawFlags_t32 aDrawFlags, // IN: Flags controlling how the draw is performed const GM_Rectangle_t* aWorldBounds, // IN: World bounds to convert from or NULL for last drawn const GM_PixelRect_t* aPixelRect, // IN: Pixel bounds to convert from or NULL for last drawn uint32 aReserved // IN: Reserved (set to 0) );
Copyright © 2020 Blue Marble Geographics. All Rights Reserved