GM_3DPositionCamera |
Sets the position of the camera in the current 3D view.
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_3DPositionCamera ( double aX, // IN: X coordinate for camera in current view projection double aY, // IN: Y coordinate for camera in current view projection float aElev, // IN: Elevation in meters for camera double aHeading, // IN: Heading in degrees from North (0) double aPitch, // IN: Pitch in degrees (+ is up, - is down) double aBank // IN: not currently used );
You can get the current camera position using the GM_3DGetCameraPosition function.
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