GM_3DGetCameraPosition |
Retrieves the position of the camera in the current 3D view.
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_3DGetCameraPosition ( double* aX, // OUT: X coordinate for camera in current view projection double* aY, // OUT: Y coordinate for camera in current view projection float* aElev, // OUT: Elevation in meters for camera double* aHeading, // OUT: Heading in degrees from North (0) double* aPitch, // OUT: Pitch in degrees (+ is up, - is down) double* aBank // OUT: not currently used );
You can set the camera position using the GM_3DPositionCamera function.
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