GM_CustomShader_t Class |
This type represents a custom elevation shader

Assembly: GlobalMapperWrapperNET (in GlobalMapperWrapperNET.dll) Version: 18.0.0.0 (18.0.0.0)

C#
public class GM_CustomShader_t
The GM_CustomShader_t type exposes the following members.

Name | Description | |
---|---|---|
![]() | GM_CustomShader_t |
Default Constructor
|

Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object .) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from
Object
.)
|
![]() | GetHashCode | Serves as a hash function for a particular type.
(Inherited from
Object
.)
|
![]() | GetType | Gets the type of the current instance.
(Inherited from
Object
.)
|
![]() | MemberwiseClone |
Creates a shallow copy of the current
Object
.
(Inherited from
Object
.)
|
![]() | ToString | Returns a string that represents the current object.
(Inherited from
Object
.)
|

Name | Description | |
---|---|---|
![]() | mElevColorList | List of elevation/color pairs for shader |
![]() | mFlags | Shader flags |
![]() | mShaderName | Name to use for the shader |
