GM_3DUtilSet3DView Method |
Sets what to display in the currently open 3D view window (opens view if needed). GM_3DSetView must be called from the GUI thread
Namespace:
GlobalMapper.GM3D
Assembly:
GlobalMapperWrapperNET45 (in GlobalMapperWrapperNET45.dll) Version: 19.1.0.0 (19.1.0.0)
Syntaxpublic static GM_Error_t32 Set3DView(
GM_LayerList_t aLayerList,
GM_DrawFlags_t32 aDrawFlags,
GM_Rectangle_t aWorldBounds,
GM_PixelRect_t aPixelRect,
uint aReserved
)
Public Shared Function Set3DView (
aLayerList As GM_LayerList_t,
aDrawFlags As GM_DrawFlags_t32,
aWorldBounds As GM_Rectangle_t,
aPixelRect As GM_PixelRect_t,
aReserved As UInteger
) As GM_Error_t32
public:
static GM_Error_t32 Set3DView(
GM_LayerList_t^ aLayerList,
GM_DrawFlags_t32 aDrawFlags,
GM_Rectangle_t^ aWorldBounds,
GM_PixelRect_t^ aPixelRect,
unsigned int aReserved
)
Parameters
- aLayerList
- Type: GlobalMapper.TypesGM_LayerList_t
IN: List of layers to drape on top of terrain or NULL for all - aDrawFlags
- Type: GlobalMapper.TypesGM_DrawFlags_t32
IN: Flags controlling how the draw is performed - aWorldBounds
- Type: GlobalMapper.TypesGM_Rectangle_t
IN: World bounds to convert from or NULL for last drawn - aPixelRect
- Type: GlobalMapper.TypesGM_PixelRect_t
IN: Pixel bounds to convert from or NULL for last drawn - aReserved
- Type: SystemUInt32
IN: Reserved (set to 0)
Return Value
Type:
GM_Error_t32A GM Error Code
See Also