globalmapper.RemoveCustomShader

globalmapper.RemoveCustomShader(str aShaderName) GM_Error_t32[source]

Removes the custom shader with the given name. Note that you can only remove custom shaders and not the built-in shaders.

Parameters:

aShaderName (str) – Name of custom shader to remove

Returns:

Error Code

Return type:

GM_Error_t32