Shader
Shader Name -
Available Shaders
- The Atlas Shader is the default shader. Like many other shader options the color ramp will scale to the data range.
- The Color Ramp Shader displays a ramp from blue for the low elevations to red for the highest elevations.
- The Daylight Shader colors all elevations the same and is only useful when hill shading is enabled.
- The Global Shader uses fixed elevation values so elevations will be colored the same from map to map. This shader is designed for datasets covering large areas.
- The Gradient Shader uses a gray scale to color the elevation with lower elevation values colored darker than higher values.
- The HSV Shader maps the elevations onto the HSV (hue saturation value) color space.
- The NDVI Shader (Normalized Difference Vegetation Index) is used for layers with the NDVI calculation applied.
- The NDWI Shader (Normalized Difference Water Index) is used for layers with the NDWI calculation applied.
- The Slope Shader displays loaded elevation data by slope rather than elevation using a gray scale shader. This shader allows you to identify areas that are flat versus those that are steep.
- The Slope Direction Shader colors loaded elevation data by the direction in which the terrain faces. This shader uses green for north, blue for east, red for south, and white for west.
Enable Hill Shading - Enable hill shading to show loaded elevation data shaded with relief. With this option off elevation data appears flat with elevations shown only with the set shader.
Display Water Level - Enable to display water on loaded elevation layers.
Water Level -