Vertex Editing
If the Show Area and Line Vertices option is
enabled (Shift+V is the keyboard shortcut to toggle this setting), you
can also select individual vertices on area and line features. You must
select vertices before accessing the Digitizer
right-click menu options.
With vertices selected, the Digitizer sub-menu will appear, with options (below) that allow you to work with individual vertices in area and line features appear in the right-click options menu. Selected vertices will be shown on the display with a circle around them.
Edit Vertices of Selected Features:
- Edit Feature Vertices
- Set Position of Selected Vertices
- Reverse Order of Vertices in Selected Area(s)/Line(s)
- Insert New Vertex In Selected Feature(s)
- Force Selected 3D Lines to Flow Downhill
- Insert Vertices and/or Split at Intersections of Selected Features
- SPLIT - Split Selected Area(s) at Selected Vertices
- SIMPLIFY - Simplify (Reduce) Vertices of Selected Line/Area Feature(s)
- SMOOTH - Smooth Selected Line/Area Feature(s)
- MOVE VTX - Move Selected Vertex
- DELETE VTX - Delete Selected Vertices
Edit Vertices of Selected Area Features:
Edit Vertices of Selected Mesh Features:
- Reverse the vertex normals of selected meshes
- Reverse the faces of selected meshes (clockwise to CCW or vice-versa)
- Perform Y-up conversion on the selected meshes (y= -z, z=y)
- Perform Z-up conversion on the selected meshes (y=z, z= -y)
- Change mesh handedness (y= -y, z=-z)
- Partition mesh into spatially disconnected islands using its XYZs
- Partition mesh into spatially disconnected islands using its texture coordinates (UVs)
To select vertices, simply left click near a vertex to select the closest, or drag a box to select all vertices within the box. The same behavior modifications occur as described above if the CTRL and/or SHIFT keys are pressed when selecting.
Hold down the 'S' key when left clicking, to only consider vertices from already selected lines or areas.